Looking sick. Don't be afraid to use less loops when trying to define the form, it will help clean up some of the areas and make the wire flow more. Also, a lot of your vertical edge loops could be perfectly straight, but for whatever reason they're diagonal or some of the verts are slightly off. Perfectly straight loops…
i find with n-gons, it;s best to think of it as a situational tool, use them when it best suits end result, and helps cut down time. and agree with racer if had some weird shit happend and some broken meshes from using too many edit polys, i tend to just block out, copy to new layer than add support loops, than copy the…
computron, hey your Halo 4 Battle Rifle looks great. I am not much of a modeler in means I do not do it all the time but one good practice is to avoid more than 4 sides. Or more than 4 points/vertices/edges. Also to avoid having anything less then 4. I know that is a pretty well known thing when it comes to modeling, but…
Your absolutely correct, trust me, I understand. Clean topology is still desirable because it allows you to iterate and add changes faster. I am trying hard to learn to model cleanly and not take any shortcuts that can cost time later. Clean modeling can end up costing time sometimes, but I'm doing this as a learning…
Concave floaters have the tendency to exacerbate problems with projections for your normals bake and the AO can show up incorrect as well. The way I get around it is to model my shapes first, use the knife tool, and cut a hole, align the item with its new concave section, select both the border edges and use the bridge…