Looking really ace so far! I am blown away you were able to get those nice circle and oval shapes without using floaters. I tend to fall back on floaters but I suppose I should tackle the problem head on! No crits so far, keep this up I can't wait to see the bake!
Like I said, I am trying to learn to model cleanly and properly for practice. Its a portfolio piece so I have more time. Nice wireframes look beautiful and you get clearner AO bakes without using floaters for concave parts. (I am using some floaters for convex shapes on flat surfaces) more progress, I got to stop now for a…
Tomorrow is possibly a new day. I really wanted to practice getting some nice topology and I am trying to completely avoid using floaters in this asset. I still don't know if I will be able to model this curve: It might be better to Dynamesh and lazymouse DamStandard that shit.
Concave floaters have the tendency to exacerbate problems with projections for your normals bake and the AO can show up incorrect as well. The way I get around it is to model my shapes first, use the knife tool, and cut a hole, align the item with its new concave section, select both the border edges and use the bridge…