I found the solution, repeat after me: :poly142: So, DominantDirectionalLight Doesn't cut it? Your using an old build of UDK correct? They should still show Per-object dynamic shadows on non StaticMeshs. IDK, Maybe your on a lower quality level? Dynamic shadows work fine for me. As for the hatching, that has to do with the…
That would be very handy - I'm not really happy with the dynamic shadow falloff at the moment, it seems quite abrupt to me - in human terms, when you're at a distance where you would greet a friend in a public place, there are no shadows, but when you approach, there are... bit of an immersion breaker I think. On the other…