usually, yes.. could be that they are generated by hand for other engines though. some engines also allow direct access to mip maps as opposed to autogenerating them.
Someone I know showed me this other method for tiling. He said to simply use multi sub object materials in max with separate material IDs for things like walls and roofs etc... It is working so well :) I just did not know that game engines understood multi sub object materials
Ok I get what these are used for. But when you tell a game (Such as Doom 3 maybe or Gears of War) to use the lower resolution textures instead of the "High Quality" ones, are you telling the engine to use the down scaled MipMaps that it generated to be used in place of the highest resolution ones that the player would see…
So I have been working on this house for my game, it is a simple house and it is only one story. I made separate objects to maximize Texture space in each UV map, so the Chimney, doors, windows, outside building and the inside building are all separate models with there own UV Mapping Coordinates. After completing the…