Here's a snap to show how my environment UVs usually end up looking: I'll try to organize things nicely but when I'm dealing with tiling textures, I'm selecting faces on the model, moving them in the UV editor and seeing how the texture looks on the model.
So I have been working on this house for my game, it is a simple house and it is only one story. I made separate objects to maximize Texture space in each UV map, so the Chimney, doors, windows, outside building and the inside building are all separate models with there own UV Mapping Coordinates. After completing the…
To anyone who uses UDK I had a quick question that I cannot find the answer to. If you want your game in UDK to have in game options for graphics like textures (EX. Select Texture Quality: High, Medium, Low), do you manually make multiple versions of the textures? Or is there a script that can manually scale them down?…