Unfinished texture. Single bone weighted to entire model, skeletal mesh in UDK. Diffuse and Normal maps applied. Gonna finish the diffuse, work on the spec and gloss. Then finish the rig I've started and animate...
Great looking model keep it up. And, in the UDK Docs, is says to keep you diffuse desaturated when importing to keep from getting that type of error. You can always boost the diffuse in the material editor, but is is harder to desaturate it.
I think your specular colour map colours are too strong. Here's an example of a diff/spec/gloss I had kicking around that maybe of use: Notice how my specular map is a more detailed, higher contrasting version of the diffuse map. So that when light catches it, interesting detail is revealed. According to that screenshot of…
Thanks for your reply :) I went over the mesh, checked there was no open faces, or floating verts. Made sure it was all smooth group 1, then made sure I had the right map parameter checked in UDK and the seams look like they've been fixed. So, just gonna optimise the unwrap, do the last little bits, then finish off the…
Thanks for the reply :) It looks absolutely fine with diffuse, normal and gloss. It's just the spec making it go crazy. What I took from the manufato site was that for a dielectric model like my dino, your spec map should be an opposing colour of your model so that the highlight is white. So I finished up the grey scale…
Bottom centre? Why can't the pivot just be in the middle of the mesh? Meanwhile, I've run in to some other problems. I've finished the diffuse, normal, spec and gloss, but it displays funny in UDK. I dunno if I've got the shaders set up wrong or the maps wrong or what. I've included images of my maps, the shader set up and…
Thank you both for your replies. Neo I completely get what you're saying, and I appreciate the images you posted. I'm gonna try and tweak the maps and tone them down a little. I think you're right in what you're saying. Archie, thanks for the positive feedback. I was aware that sometimes UDK likes to have desaturated…
How does it look with just diffuse? Add one map at a time and see which one screws it up. I'd guess it's your Gloss (specular power) map though, you seem to have the level of detail you should have in your specular map in your gloss map, and vice versa. Also those are some pretty funky colours in your specular map. Did you…