I've found this, and I understand it, but how do I fix it..? “Orthogonal” is a term used to describe two vectors that are perpendicular (at 90 degrees) to each other. In 3D space, when the X, Y, or Z-Axes are not perpendicular, they are considered “non-orthogonal” and the FBX plug-in does not support their representation…
Want to know what would top all this off as a nice presentation video? Create a game type which takes minutes... Make a new UDNPawn and a new UDNPlayerController.. Use this guide for setting up a third person camera http://udn.epicgames.com/Three/CameraTechnicalGuide.html (Under example 3rd person camera) Your literally…
I think your specular colour map colours are too strong. Here's an example of a diff/spec/gloss I had kicking around that maybe of use: Notice how my specular map is a more detailed, higher contrasting version of the diffuse map. So that when light catches it, interesting detail is revealed. According to that screenshot of…
It's specular power making it go crazy! As for the pivot stuff it makes sense as thats were his feet are and if you look at the examples in UT3 the pivot is usually at the bottom.