Thanks guys! Iciban: The shader does look confusing all at once..but when you build it up from scratch its a lot easier to separate everything and understand whats going on. I didn't use a tutorial for the ice..but I did have to look up how to do a couple of things (MatCap, Tesselation/Displacement, Sub Surface…
Hey guys, been a while but I had quite a few people ask me to do a video tutorial for the icicle displacement material. I finally got around to it, so here ya go! [ame=" https://www.youtube.com/watch?v=IHMsubEpPq4&feature=player_embedded"]UDK - DX11 tessellation/displacement icicle material tutorial - YouTube[/ame]
That is beautiful. If you didn't follow a tutorial or anything, I'd really appreciate if you wrote up a bit on how you managed that (and if you did, please link)!
you really got the look of the ice. That shader looks really confusing. I can't never understand how all that setup works. Was there a tutorial you learned from or do you just get use to it over time? Anyways ima be following this thread. keep it up!
Thanks! Yeah, there was no tutorial on this...just took what I learned about tessellation/displacement and tried applying it in a slightly different way. I didn't exactly write a step by step, but I made a blog post to kinda explain what I did, and I put up the part of the material that deals with the displacement.…