Got a small but cool update! I've implemented dynamic eye and skin colour systems! Because the eyes UV space is on the same area and same Material ID as the head I needed to use masking and linear interpolation to accomplish this! Got it hooked up with a vector parameter so the colour can be changed as a material instance.…
Hey folks! For a Masters degree in games design and modeling I'm doing a project involving a "Custom character system" for the UDK which I want to share and would like your opinions on. I've come up with a 'workflow' which could be used that goes from stage 1 modeling to the final result in engine. I just want to show some…
I though that I should do something slightly different and experiment with Sub Surface Scattering. Used this as a guide http://udn.epicgames.com/Three/ScreenSpaceSubsurfaceScattering.html Not too sure on how SSS maps should be done but here it is without: SSS on: I guess the light is kind of getting absorbed :/ Also! Thats…