Hey folks! For a Masters degree in games design and modeling I'm doing a project involving a "Custom character system" for the UDK which I want to share and would like your opinions on. I've come up with a 'workflow' which could be used that goes from stage 1 modeling to the final result in engine. I just want to show some…
@LoTekk I've asked around on the UDK forums but have had no luck to hook up that kind of slider =/ My guess is that it will be a custom scripted node? I'll see about cleaning up the dense areas although I'm guessing it will break my morph targets if the vertex count is changed. Thanks =)