ambient + diffuse (light is additive) the diffuse term calculates per light and doesnt factor in ambient light. so you add it. also your forgetting your reflections ((ambient + lambert) * diffuse map) + ((specular + reflection) * spec map) its can be handy to put in a diffuse and reflection power multiplier so that things…
Hey to all, I was reading up on some random documentation on the great series of tubes from my truck, about Ambient Lighting for Reflection and such, as well how it affects diffuse terms, etc. Now I'm by no means an expert, so this is what most code looks like: ambient * lambert * diffusemap + Spec So here is my question,…