Blaisoid: Thanks for the Crit! When I get home from work, I'll stare at some Concrete from CGtextures and give it another go! (Hoping to start modeling the back piece and rails tonight too.)
Small update; mainly worked on the concrete texture and material. The shader is set up so I can vertex paint between 3 different textures. Smooth > Cracks > Big Holes Erosion. Also imported a few other place holder things to try and block out the scene.
Updating real quick before I go to bed. Started transferring some of the materials over to the actual scene in UDK. Hopefully tomorrow I can work on updating the Concrete Textures and vertex shader material. I also want to use a vertex shader for the tiles to get some grungier variations.
Did some preliminary bakes, finished the base sculpt for this piece. Also tested some of the modular components in Maya. Behind the wood squares will be broken concrete and thick plaster which will be a tiling texture, with vertex painting between the two. I also want everything to be vertex paintable so I can layer on…