I know it can´t bake to different tools, but he let it sound like zbrush isn´t able to bake high to low at all. All it takes is importing a clean uv´ed lowpoly recreating higher subdivisions and bake then .
Been using ZBrush for a while now for high poly models with no uvs.So since ZB can handle very high polys compared to other apps I was wondering if there is a way u can select the high poly model,the low poly uvied one and extrct the normal and AO maps for the low poly.I can't find it even in Multimap extractor.I am…
Xnormal seems fair but I kept getting this window alert that :''The high poly model radius is less than two units (2.0), please scale it a bit up if you get bad results''. I have been getting very bad normal and ao maps.Then I had to import the very heavy high poly model into Maya(assuming u can't scale meshes in ZBrush…