I read in a retro gaming magazine that certain classic consoles were very difficult to develop for, and I considered that a challenge! The SDKs come from straight Googling. I sometimes had to sign up to old message groups to get certain files, such as libraries, graphic editors, etc.. And after all was found, it took some…
What? Working source code for some of the more obscure machines isn't particularly easy to find, let alone the materials required to actually compile and deploy something.
Hey guys, It's been a few years, but I've added many more projects (including source code and SDKs) to http://sebastianmihai.com/ccd/ . I think the number of different platforms is now over 30, including Sega, Nintendo, Atari, and other more obscure ones like WonderSwan, etc. :)