For an application that is essentially just a bunch of open mel scripts, Extensibility is a BUILT IN Maya function. And was at one time celebrated for it.
Biped's functions work because it knows exactly how the rig is structured (just like Motionbuilder). In Maya, everyone is going to set up their rigs differently -- so scripts like flipping poses require knowing what your rig hierarchy looks like. The tech artists here built an entire suite of tools for things that "should"…
How come he had to write a specialized script to mimic Biped's functions (like copy from one side to the other) in Maya? Doesn't Maya have similar tools? Also, I thought it was really neat how they used referenced rigs, and then have the scripts check if those files are up to date and update accordingly. Is this possible…