Sooo a co worker of mine was showing off his guild wars 2 beta... gotta say the color customizing in that game looks great. Anyone know if they're swapping textures or defining a color that's multiplied over the diffuse? (if anyone else here happens to have the beta :P) This sounds like a pretty good method. When you have…
For opaque objects it's easy (assuming you aren't using the A channel). Paint your usual diffuse, with the bits you want completely changed the most being pure white. Any bits were you want it to be slightly brighter, paint them so they appear good as if the team colour was white. Then in your alpha channel, make it all…
I haven't found too many resources on the topic of diffuse tinting( so I figured I'd open up a discussion about it. So what am I talking about? You might think of this as something similar to team color in an RTS. Where based on a player color you need to color change objects or parts of objects. I'm curious to see how…
There are quite a number of ways you can approach color variations, with varying degrees of control and results, but a combination of masks and shader math (eg. gsokol's bike, or have a look at Jesse Sosa's Mutant League entry) will generally be the way to go. Once you've got the masks settled, you can go about the actual…