Those are both... pretty good points that I guess I just didn't really read into when I read it. Initially I thought all he was saying was that it's harder to portray a realistic human realistically than it is a building or other man-made object. The article does seem to focus a bit more on the 2d/concepting side so it's…
I disagree somewhat with that, as it will always benefit you. Not all is just brickwalls and trees, often there is sculptures, statues etc, which is part of the environment. So I wouldn't say its a waste learning characters/anatomy, I always thought that know a lot of one thing and a little of everything else, is better…
To me it sounds like he's obsessing over anatomy and characters, stating "don't bother modeling a bush or building to prove that you're a good artist, the only real way to show that you're good at modeling is by making realistic characters" @DeadlyFreeze: ouch, granted that is a pretty old title, I agree that has to be the…