Awesome collection of little tips. Thanks for sharing man! Just one small tip: You can easily paint vertex colors using the vertex paint modifier. I find it much easier than assigning the colors by hand. And it's also a bit weird to use vertex "alpha" for darkening corners. Vertex alpha is used for transparency on some…
Thanks for the replies everyone :) I'm happy to hear that you found it useful! Noise: Warren Marshal is right, you might need to tick the "Replace Vertex Colors" setting. However, to see vertex colour/alpha on your mesh you will also need to add a Vertex Color node to the material and multiply it either by your Diffuse or…
Awesome :o I learn a lot with your tutorial, but I tried to use vertex alpha painted in 3dsmax to make shading before exporting to UDK but when I'm in UDK I don't see the effects of my vertex color. Can you show a screen on how you use it ? I think you use a vertex color node but well I can't figure out how to connect it.
Noise When you import your mesh into UDK, if it's already there and being overwritten, make sure you scroll to the bottom of the properties window and turn on "Replace Vertex Colors".
Hey guys, thanks for all comments and sorry for the late reply. sltrOlsson: Thanks! I'm using custom lighting to remove differences in shading between the terrain and meshes that intersect with it. If I were to blend in only the grass texture I would still end up with many seams. I will add some comparisons later on.…
From the wiki. MigNormalTools Nice stuff tea. I tried out that worldAlignedTexture like day before yesterday and kept spitting out error for float4 to float3 (or something like that) will try again and hopefully it works. Also the tip about sloped edges is awesome along with the vertex ao stuff!