thank you for the advice. I figure I will construct much of the high poly mesh in 3dsmax since that will give me more flexibility for the hard egdged parts and will only subdivide the more organic parts in Zbrush. Really looking forward to teh weekend to see what final results I can come up with
I was hoping that you guys could help a ZBrush newbie out with some advice. I just started to play around with the software and some of the information I filtered out of various tutorials got me slightly confused. 1. Modelling the Low poly mesh for an ingame object (in 3dsmax) before importing it into ZBrush to create the…