Hi all, I am brand new here, and fresh from GDC. One of the main things I was told was to use polycount to network and get critiques. So, if any and all interested would check out my animation demo reel at http://jordansdemoreel.blogspot.com/ that would be fantastic. I am looking for critiques on my reel, not on the site…
Hey there! Good idea posting here to get your work out there, and welcome to Polycount! :) For your reel, here's my critique: -The first scene looks nice! A little far away from the camera to really scrutinize, but it looks fluid and well-timed. -The walk cycle looks pretty good, though I find it a little awkwardly slow.…
Your reel is way too long. Make it a minute, tops. The only way you can get away with more is if you'r stuff is AMAZING. Like, professional work from some AAA games. No sound is fine, but the animation has to be stellar and exciting. It was able to keep my attention to at least crit it until the lizard started up the…
Right direction, yes. The gun sticking into the ground is unrealistic, so fix that. Besides that, I rather like it. Im not a fan of the two guys side by side though. It's distracting, and had to replay it just to see what was going on with the fall. Only show what you want people to crit when its a WIP. For a final…
Just thought I would show the cinematic that I animated for Action Mobile Games. What do you guys think? http://youtu.be/HVyc84gkXUY All comments welcome. I am working on some more stuff with them, and I am having a blast.
@ScottPetty I know! Haha, I am just not sure what you all have released or made public yet, so I thought I would wait a bit. How's it going, by the way?
I haven't read through your crit notes that you've already got on this thread, but I can give this piece of feedback: on your main demo reel, shown here: http://youtu.be/QFJLA3ikbcY?t=42s at 0:42-0:44 you have a weird "flip" in my understanding of who the badguy is... its like an equal 1:1 horizontal flip of the camera…