I am having this exact same problem with my custom rig. Unfortunately the initial bind pose is no longer available. But this is a custom rig as I mentioned, not a CAT rig, so does that still apply? If it does, is there any other work around that would allow me to include new bones into the rig and skin modifier and still…
Hey guys, I'm in the process of putting the final touches on a character rig in 3DS Max using CAT rigging. While I was originally going to do a simple eyebrow, eyelid and jaw bone setup, I find myself with a little extra time and want to do a couple of mouth bones for additional expressions. However, whenever I add a new…