Actually the anim tree that i assigned does have aiming node that allow the character to aim depending on the camera is looking at... Do i need to assign the aimnode inside the code ? does anyone have an idea how to achieve it ? Thanks :)
Hey guys ! I am trying to get a 3rd person camera which can be able to aim my character up and down, exactly like this : [ame=" https://www.youtube.com/watch?v=U6zgXWho5sY"]UDK Custom 3rd Person Camera - YouTube[/ame] My code allows me to move my character the way I want, but when I look up for example, I want my pawn to…