So I got the normals baked out, and mostly cleaned up. Diffuse still very WIP, just filled in the details that were missing due to lack of Normal map. The diffuse is still just flat color with the Normal (desaturated and with High pass) and AO maps overlayed. I'm getting a weird smoothing error or two along the main body…
Latest flats and renders out of marmoset feedback greatly appreciated as this thing's gotta be turned in tomorrow at 3, after that I might keep going with it once school's out for the summer. Diffuse Spec And Normal
Sorry to be absent so long. I've been reworking some things so I haven't had much to post. I got it unwrapped and finally (with some difficulty) baked. Only to be informed of a quirk of UDK that I didn't know of about mirroring pieces and how the UVs have to be oriented. So after making some alterations to the UVs I've got…