Id suggest taking a closer look at your reference, for instance the handle seems to be a brownish color in the reference but on your model it's still a grey green color. Also you're missing a bit of contrast. The blade is much brighter in the reference. I know the purple color is really from the lighting but since I'm…
You did a good job capturing the forms of the concept. Polypaint is not a particularly functional tool for painting diffuse only textures. Unwrap it and paint it in photoshop or bodypaint or something with better painting/display tools -- use polypaint when you're more advanced, or for quick mockups. Texturing is about raw…
Bonjour Gistold! Could you please post a wireframe shot and your texture maps? From what you have so far it looks like you could darken up the dark spots more and highlight the edges more. You have a few stray lines in your diffuse that do not seem to make sense. Also your emissive(glow) map does not seem to be doing…
Hello, artquest! thank you for the reply, I understand, yes, I took note of that, I intend to try to get a good result without normal map, view my main interest right now is to lead me to make textures (for I 'm a huge impact not know how good texture)! I plan on using a diffuse and a emmisive then finish with a very…
I would suggest going back to your model and cutting out the useless geometry then unwrapping it and painting it in photoshop. Polypaint is nice to use but is kind of overkill for what you are trying to achieve. I personally would go with a diffuse texture and emissive map that way you can easily achieve the color…