Thanks for replying,Eric.I am using Maya.I posted a thread like this before and it was of how cloth and hair were animated for games and the answers are exactly like the one in the thread u posted.I have been having a difficult time simulating anything in 3d(Maya)as its intensive,time consuming and tweaking parameters that…
Its a solo project.Its not for a game.Its just an animation video I want to make for animation practice.I am not a pro at rigging but if I can get some suggestions I would do further research on how I can get it done myself(also rigging practice).Everything will be done in Maya for animation and rigging and I will render…
Pls,guys.I need some suggestions from thy experienced IQs on what technique would be the best for rigging hair and cloth so that I can animate them by hand.I have used wire deformers before but that was for a mas of hair so I need some suggestion of how best to rig lets say a head with a good number of clumps say 25.A long…
This might be interesting to you. Sounds like you might be in Maya, but the ideas should carry through. Procedurally Generating Secondary Animation for Characters in 3DS Max
It's very specific to the model, the project, the animator and the persons rigging ability. Most of the time people like to automate the secondary motion stuff like Eric pointed out. There are a few other things you can do to simulate some kind of secondary motion, like use a flex modifier or a spring controller, but that…
Still no pointers.I wonder. Well..I found this video: [ame=" https://www.youtube.com/watch?v=18X2L8e5AkQ"]Dynamic FK - YouTube[/ame] This is clearly what I have been searching for.I wonder if the mel script is available .Does anyone know where I can get the script?