I think this is useful information and I THINK I understand it :p. But These stairs are the bare basics of a model, they have nothing underneath them and the player will probably not notice any extra detail unless they are another 3D Artist. So what do you do for LOD when it comes to a basic model with around 30 Triangles?…
I'm going to talk a bunch about Level-of-Detail because I'm up waiting for a GDC flight. silly me. Documentation for your game should have the technical specs for LOD laid out. If not, documenting it would be great. Diminishing returns. You can only create lower LOD steps before they use more memory than not using them at…