Say what? I strongly disagree with this. This is a game art forum. 3D Animation is just as much a game art form as any other discipline. If someone wants his animations critiqued, he has every right to ask for it, just like everyone else, you don't just chase them off to another forum. What kind of an attitude is that?…
Hey guys, I'm looking to get some feedback on a little animation I'm working on. The meshes are the supplied ones from Pre-Dom War. Still WIP and the shots are not the final camera angles, just for critique. http://dl.dropbox.com/u/21367267/domwarwip.mov http://dl.dropbox.com/u/21367267/domwarwip2.mov…
Thanks for your input Cooljay. I see some people posting some animations here so I thought I would too, but I guess responses can be few and far between. I agree about the twinning, I haven't gotten to fixing that yet as that is usually one of my last steps. But I'll definitely work on my antics/reactions too.
Your clips are essentially stop - move - stop - move. Based on previous feedback, with more exaggerated poses, I'd suggest you try using some acceleration ease/in/out. (just slightly) I also think I've noticed something else about your animations. Most moves seems to be in complete unity, no secondary motion or similar. Go…
This isn't really an animation critique site. You should try CGTalk for that. However seeing no one else is helping you for this one time. I suggest to remove a lot of twinning in your poses. Timing is too slow on the 2nd one. Also the curves look like they need to be smoother. Edit: I am just saying that twinned motion…
Holy crap thanks guys! Awesome crits! MIAIx: Thanks! I'll try to get rid of the pauses but how would you recommend I shorten those and make the antic poses more dynamic? Bigger movements need bigger/longer antics don't they? I'm just a bit confused on how I can get rid of the pauses if I need bigger anticipations?…
Could use more larger than life and exaggerated actions. Big anticipation would helps as well. When the horned dude's sword got flung away his whole body should rotate as well or even stagger. The hangtime lasted too long too IMO Other than that very cool,looking forward to your final pass ;)
Hey there! Good to see you continuing with this. For the first video: -The movement on the sword swing forward seems to follow a weird arc. I'd suggest bringing it more from the side than up, and drag it behind the rest of his turn. -The dude grabbing the blade should anticipate grabbing the sword more. He barely does more…