I would like to say, that the best possible normals in UDK come from max with Qualified Mode on and using FBX with Tangents and Binormals exported(for static objects). Thus making max the winner in my book for baking normals for udk. (unless maya has a similar qualified normals system of course)
Xvid and X264vfw, video codecs that xnormal uses to record inside the 3d viewer? Alt+middle mouse = rotate Hold middle mouse = pan Scroll middle mouse up/down = zoom in/out If you press E with a slected object, vertex, polygon or edge, you will then rotate around that selection. Those should be default shortcuts.