Looks much better! The black gradient on the meshes are results of assigning 1 smoothing group everywhere. If you want a sharper look at some place, just click on the auto-smooth and most of them will end up good. But for more curved surface, assigning a smoothing group 1 is the best way to do that. Anyway, if you want…
This is a model I did couple of months ago, now continuing with this model.. Before I start texturing up, I still need to make a high poly detailed model and low poly for projection. This is what I have done till now,.... what you guys think ?
I'm not sure what the appropriate tri count for a tank is, so hopefully someone more qualified than me can speak, but I would say no more than 20k for a current game. That's just a guess. As for texturing, here is the best tutorial I have seen, and it is pretty relevant to what you're doing.…
The latest bake looks great. There are a few edges showing up as a little too hard, the vertical ones along the side of the turret and the lid of the storage box-thing on the side, for example. But they're hardly a big issue. Looking forward to seeing this textured, I've been playing World of Tanks recently with all the…
Thank you megalmn2000, thats a great collection of tutorials on Baking.. I have read some of them, and will surely check rest of them. Here are some of the bake shot I ended up with (rendered in Marmoset Toolbag), looks okay but still not happy. esp. on the wheel, something went wrong :S .I'll still be working to make it…
Yeah, I am planning to bake it to the low poly...I recently learned the baking and texturing process, so not very confident yet... if you have some better tutorials source, that would be really great....