truth to that josh, i love them haz! I guess I'm the first sucker who has to follow up Haz's post :poly122: haha ohh... :( polys: 2837, textures: 1024body+512hair diffuse polys: 2148, texture: 512 diffuse polys: 12017, textures: 2048 diff/spec/normal
I'm going to drop this one right here, my first ever character to go thru baking process. Napoleanna Bonaparte This one just finished baking AO & Normal maps. Gonna texture her Diffuse soon. This one is still a sculpt.
Guess I'll post my stuff here. I'm thinking about re-designing and re-modeling this character. The model is meant to be for a Current-Generation game. I'm working on her in Maya 2010. She's currently at 15,399 polys. No normal or spec maps on it, just the diffuse texture.
Thanks guys! @Denicon, I used Tonysculptor Simple skin for Mental ray, which based of Fast skin but has more options and gives slightly better results with it's default settings. I used a single map in the "unscattered diffuse color" slot. The rest is playing around with the settings until it works for you, unfortunately…