Wow, those rigging and IK features look really similar to what Mirai was doing, which is a great thing. I was reading you can also link morphs to joint rotation. I'll have to give this a try.
Those rigging tools are quite nice! I especially like the automated ability to add joints in the middle of the model, based on the difference in distance between the mesh vertices/polys. This is awesome! That's one level of annoyance being removed from a riggers daily grind Oh, and the locking of the nodes for ik?!…