@Rabbid_Cheeze: Check this site out: http://park7.wakwak.com/~oxygen/lib/script/modo/category.html What you want is one of the uvrecter scripts (sorry I forget which one is the good one). Also grab the uvratio.py and UVBlockAligner.py script while you're there. Many of the other scripts on that site are pretty…
@eskinto: Seneca's "Knife Screen" script is great for making cuts. (which might be the one Blaizer is talking about) See the video and instructions here: http://www.indigosm.com/modoscripts.htm Grab Senecas's updated scripts from a link in this thread: http://forums.luxology.com/discussion/topic.aspx?id=64729 Keep your eye…
That combination should work as well but I use element as the axis because it allows me to choose a reference edge. I don't grab the boarder of the shell. I grab the internal bits using ring/loop in the uv window and it works fine for me. It's not as automated as max but it's what's there. I'll have to look around but…
This is my biggest issue with Modo: no native way to export selected layers. Its just pathetic. The first version of Modo should have had it, and instead we're six versions in and people still have to use workarounds and scripts. For now I'm deleting everything I don't want to export, exporting, and then undoing the…
Check out the "paste and select" script from Seneca: http://www.indigosm.com/modoscripts.htm but get the newer versions of his scripts from here http://forums.luxology.com/discussion/topic.aspx?id=52061
@Ben Apuna You still need to specify a limiting preselection though, not something that can be scripted I don't think that's a proper solution either way, I'd like if Luxology updated the modeling toolset a bit, some of the tools date from 2006 thank god for Seneca's scripts
Oh right. No in early versions you had to select the verts around the outside of the poly you wanted to create. I've been using Seneca's script since, ehr, probably 101 or 201 and never bothered to check otherwise :P edit: Yeah, I've just tested it and it works perfectly fine with the built-in function. No need for that…
Fundamental issues are the biggest issues, because they affect everyone. Sure Modo not having cage baking is an issue for some, but thats just it: It only affects SOME people. When very nearly your entire userbase has to use workarounds and scripts for a feature that could be implemented in a day by a single employee, and…
I compiled a bunch of Modo related links for someone else a while ago which may be helpful to those just starting out with it: Modo to UDK hotkeys in modo Max to modo switch? Modo 501 Quick Modo Question Symmetry in Modo Modo 501 is out now. How are the smoothing groups? Modo 401 for game art Modo: Pixel Snapping UVs…
@eskinto: My memory is hazy, it's been a long time since I last used Modo. Anyway, it might be that I did my cutting in orthographic viewports. I don't think it's technically necessary, but it allowed me to see precisely where the cuts would be placed. As for cleanup I think I had a script or macro set up to do something…