Also to build off of what skurmedel said additional uses for tool functionality can be found by using shift while in a tool. For example if you don't want to drop the extend tool because you want to do that function again, you can hold shift and click off of the edge and pull. This will extend the edge another time. Rinse…
I think thats a wierd issue ^^ Yes, there is no native way, but if you only use modos native functionality and zero scripts you are silly and unefficient. ^^
True scripts are always a good thing to have, but basic functionality should never be left to scripters. Its like if a 3D app lacked a grid, or loop/ring selection, saying "that's ok, the scripters will fix it!" is not a very good excuse.
But saying its your biggest issue is wierd, because its something that takes 30 seconds to fix. My biggest issues is usually the ones I cannot fix with a few simple klicks. Like broken or missing functionality that you cannot add yourself.
Oh right. No in early versions you had to select the verts around the outside of the poly you wanted to create. I've been using Seneca's script since, ehr, probably 101 or 201 and never bothered to check otherwise :P edit: Yeah, I've just tested it and it works perfectly fine with the built-in function. No need for that…
Modo is like the rehashed version of Lightwave but better in some ways. I learned Lightwave last year and I did not like how you navigate in the viewport as well the hotkeys you have to do in order execute certain modeling tools. I'd take Modo over Lightwave any day in terms of navigation and tool function but Modo still…
No worries, its probably not a opinion most would articulate the way I did. =) Im not so sure on the fast modeling. Most of the vids I have seen from the modo community generally involve slow modeling approaches. If you have any videos you can share that showcase how fast one can model in modo, I would love to see them as…