Yeah, i think the same, they should update the modeling toolset. I'm still using 302 because the newer versions does not give anything else. With a few scripts i have a better toolset.
Sub-d modelling is pretty much remained same.From the game-artist side,I think only nice and remarkable improvement since the last a few updates is the implementation of smoothing groups in 501 release.Pretty much I don't see a real differences between modeling in 302 or 501.Really I wished to be able to do all major work…
Regarding Modo as a modeling tool : I keep hearing great things about it, but every time I give it a try I feel like it's not as great as it is made up to be ... For instance I installed the 302 and 501 trials last week to give them another spin after 2 years of not touching Modo, threw in a cube to start playing ... only…