Firstly, where is the light coming from? As the walls don't seem to be casting shadows it leads me to believe that the meshes are open at the back and need 'Two-Sided-Lighting' turned on in the Mesh Properties. Rather than get any further bogged down with the technical issues like light map seams and normals looking odd,…
I Had to make a modular scene for university this is what I got I really hope for some critic, I know I really need to improve but I hope you can help I am here to learn!
@sircalalot Ah yeah i deffinitely understand now there was actually a point to this it was meant to be part of a much larger piece. ( or at least that was our breif) As I say i am here to learn and get critic. and yeah they are open backed. guess i did a pretty bad job of this one. :/ I wouldn't say i was number 1 in my…
@nathanbarrett I believe they were 1024x1024 this was my first attempt at anything like this so if they dont look great that would be the reason for it. As I say I am here to learn :) Here is another view:
It wasn't a bad job at all, as you've no doubt learned bugger-loads more than before you started :D There is nothing wrong with open-backed assets as long as two-sided lighting is set to true in the material or mesh properties. A great optimisation technique would have a mesh that, when flipped over, is a completely…