I think you can make the reflection a bit stronger if you want to match the concept more. I actually was talking about having a reflective plastic-y material on the pipes, but that's a preference call if you want to do that. Here's part 1 of a reflections tutorial by Javahawk, he usually has pretty good stuff to get some…
http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/texturing_and_lighting/brief_consideration_about_materials/brief_consideration_about_materials_01.php ^Explains it, make sure you read all 4 pages!
Hey S2Engine, I'm a big fan of Sneffer (Tor). His work is truly inspirational, I have no idea how to set up those type of Dynamic Reflections. I can't work out wether he's used a cubemap or IRSC (ImageReflectionSceneCapture). I'd love to be able to achieve something along these lines but there doesn't seem to be any decent…