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Author:
zetheros
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Making realistic eyeball for human character
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Re: Making realistic eyeball for human character
Reply by
JacqueChoi
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Feb 2012
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wrote something a while ago www.jacquechoi.com/ModellingRealtimeEyes.docx not a great example, but the theory n stuff is there. (same as dustin brown)
Re: Making realistic eyeball for human character
Reply by
Funky Bunnies
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Feb 2012
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is this really the standard solution for realtime stuff? I always figured it'd be too much transparent stuff and layered geos any examples of the games that have taken this approach? or some version of it
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