It all depends on what game engine you want the object to go into. So there is no real answer to that unless you specify which game engine you want to use. If you don't want to take it into an engine, do as EQ stated and use Quality Normals with 3point in the max viewport. However, I would highly recommend that you take…
Not that I'm looking to hijack your thread or anything :P but... since we're on the topic of normal maps. Does anyone know what would cause me to have to flip my green channel to get proper lighting in a game engine? In maya the applied normal looks perfect however in game as the object rotates 360 degrees part of the time…
1SG *can* work if your entire workflow is synced up, ie: your baker and renderer using the same tangent space. Out of the box this isn't the case with Max, and it isn't the case with most game engines. If you're working on this model just to display in Max viewport and not send off to a game engine, you can use 3Point…