imo bevel a lot more of your sharp edges, the advantage non-realtime has over realtime is poly count, but because a lot of your architecture is simple and cubic you can splash out a bit more into polycount... also it just generally helps presentation and lose that ultrasharp edge lowpoly look. the bricks in your latest vid…
Cool idea, I kinda feel like since you're just using that model as a test, it might be better to use a flat white color for the diffuse instead of the brick. That way you can see more how the lighting looks and also keep focus on the reflective areas rather than the temp brick.
Change the ground texture. I really hope that is wip. ALso your texture alignment on the bricks looks really off. The texture in a whole dosnt really fit in my oppinion. It looks moore like a game texture. If this where for a Arc demonstration maybe something cleaner. What kind of references/mood board do you have for this…
@GragGunslinger Yeah I know about the vertical bricks it's because the UV's are all really out of wack on this model but I'm not going to be using it for the final piece. @ Visceral Cheers for the advice I agree the model and unwrap is pretty pants but the original plan for this project left a lot of time for getting to…