OddEyes - There wasn't all that much baking involved because of time restraints, but yes I did all the normal map detail. Basically my workflow was a quick Hi poly made from the low poly provided just to get major shape smoothing. Then I'd do a low poly batch bake in maya to get AO. Then the rest I used crazy bump from…
the plane is also my favorite, I think you did a great job with the destruction of the vehicles when they were damaged. Is all the damage (apart from the change in mesh) done through the diffuse?
Hello all! I was lucky enough to work as an Assistant Artist for Codename Games from May-August 2011. I had the pleasure to work under Vidonm "V" Medina former Senior Artist at '7 Studios', and Louis Strongin. I will be dumping what I made for Codename in this thread when more models/textures are cleared to be posted.…