Hey everyone. So this is my first completed tutorial, and I figured I would make a thread for it once it was all finished. Just a note beforehand.. the other tutorial i was working on is on hold, and im not sure if ill get back to it yet. but anyway.. In this tutorial I will show you how to start with an existing concept…
I'm following the tutorial and I'm having problems with the zbrush portion of the tutorial. I try to change the inflate settings on the deformation tab however everytime i try to change it, it goes back to zero...Does anybody know how to fix this? I'm using zBrush 4R3...
nice tutorial, just finished watching all the videos so far. cant wait to see it in UDK. One thought I had was when you had to duplicate the hi poly in 3DsMax 8 times, couldn't you polygroup the outer tileable rocks in Zbrush, make them their own subtool then export that hi poly as well and just duplicate that around the…
Thanks for these tutorials Sean. I just watched all of them straight through.. learned a lot of new work flow techniques as well as a bunch of new tips and tricks for all of the software used. Thanks! :D
Hey great tutorial, the wall looks amazing, i do have a question though, is there a particular reason why in the beginning of the second sculpting pass you have the duplicated rock section on the right and top of your wall?
Great contribution to the ever growing sea of tutorials. I feel that your modelling phase of the rock blockout was inefficient, I sort of cringed watching that. I just felt like there was a whole lot of vert pushing and pulling that could be done on a much more macro scale. What do you think?
so i made a video of what i did.. but its not a tutorial. lol. stil just messing around some more, trying to get rid of the bugs and such before i really go into it for the video. here's a preview of what will be in the 7th video (in the actual video it will be with the texture created during the entire series of course)…