Hey everyone. So this is my first completed tutorial, and I figured I would make a thread for it once it was all finished. Just a note beforehand.. the other tutorial i was working on is on hold, and im not sure if ill get back to it yet. but anyway.. In this tutorial I will show you how to start with an existing concept…
Thanks guys. Just a note on the unreal video.. i will definitely get around to recording it this week, but i wont be able to upload it until next week when i get more space on vimeo.
@jeff: thanks. :D @brandon. awesome! glad you learned some tricks. @inside: yea i saw that in the release notes for r3 but ive still been working in 4.0. ill have to dive into the new stuff eventually.
thanks alberto. issues im having now with vertex painting tessellation is getting it to vary different amounts of tessellation. so for the top of the rocks there, id want almost none, but still offset it from the mesh. i may go with an approach of just blending between the two though, since painting needs to be ultra…