I've been doing some sculpting in attempt to learn the ropes of zbrush and better my understanding of anatomy. Instead of doing just a t-pose for the final version I want to do something in the same vein as classic sculptures, posed and with some drapery like so: Here's my progress so far, working on making sure anatomy is…
less muscles more chubby areas i'd say, look at the sculptures while they have muscles a lot of tissue is filling up the gaps inbetween giving it a way softer and younger appeal. Go in zbrush and pose him somewhat similar, place a key on a similar view and compare it in photoshop, with the key on that view you can always…
If you're going for classic greek styled sculpture, I think the shoulder/neck area needs to be less bulky and the neck needs to be elongated. Your facial features may also be a bit off since classical features were very soft, and rounded while still being lean. You've really pushed the underlying bone and muscle structure…