vector compose and decompose (making float3 to 3 floats and vice versa) you also got to know the values of the muls and additions/substractions the minuses from top to bottom = 4 3 2 1, the mul on the right of the minuses is 5 the muls on the bottom are 16 and 9 (screen aspect ratio) and the laswt mul is a multiplier for…
I was searching the Unity3D forums and came across the Strumpy Shader Editor (SSE). It's a visual shader editor akin to UDK's material editor. I decided to try to convert what I've got so far to Unity and SSE and it has been going well so far. I know you've been helping me in UDK, but I believe it's easily translatable to…
my suggestion us supposed to work only if you can use onscreen shaders first i would make 2 maps with decreasing pont density in each channel so you would have 8 shading types then render out zpass, lighting and some sort of mid thing betweeen ao and cavity map sobel on zpass gives outline then using the lighting *…