Hi man! its looking ok so far, if you want some feedback thens ill try and give you some and hopefully it will help. First thing I would say is that the lowpoly geometry could be reduced down you have areas that could be chopped out and baked into the normals with a rethink of your High poly. The sections that stick out to…
hmmm. i have been playing with the diffuse but i really cant get at anything to improve it... i just cant think of a productive way to improve it :( i have... erm... textural block :P
Yeh I know what you mean about the orange. I think I was suffering from a combo of. Its really late and having looked at it for too long. Ill post up a closer shot as is and another with a less vibrant orange I'm not sure about the blue. It COULD be in the diffuse. As I did add a little extra blue to the colour. But there…
Wow, that's a great reply,thanks. Yeh I have to hold my hands up, I definately could have taken longer optimising the low poly ill take some time and work on that a bit more. Ha! I knew someone would pick me up on the spec map. Yeh they are definately my biggest weakness. Ill give it a fresh shot 'from scratch' (pun…
Ha sorry guys, was away for a bit. hahahah was planning on glazing over the oversharpened madness. it was an accident and it was only on the final tga file. was experimenting with the unsharp mask. as you can see in this shot i'm still using the same diffuse texture while i get the other parts done. ok ill get WF and flats…