It would export the diffuse/polypaint color only. There are ways to bake color and specular information that come from a matcap, but once they become static they'd lose 98% of the effect.
ZB started out as a traditional painting app with some 3D abilities, but got upgraded to full 3D later. Even now, it's not a true workspace environment, everything you see is pretty much faked as much as possible for performance reasons, which is why most of the time, even though it lacks certain stuff, can outperform…
Thanks for the explanation.Its like baking lighting and shade information to the diffuse map of your model,so if you import the model into an environment with a different lighting.the model will look bad.In mudbox one can even create alpha maps. Can you tell me how one can get these maps from the maps in zbrush? But from…
Thank you so much.Now I fully understand what you are saying. Checked around after you explained it and saw this: [ame=" https://www.youtube.com/watch?v=WS5glTYDYkw"]ZBrush 4 Baking MatCaps Video Update! (Subtittled Version) - YouTube[/ame] So basically ZBrush sucks when it comes to extracting maps other than…