Hello,I have been using Zbrush for sometime now and I am very pleased with how awesome it is(never modeling in Maya anytime soon lol). Okay,I have created a 3d model and I have painted different materials on the model like say I painted with the matcap skin material for the skin and a chrome material for the leather…
Made a decision.I will be using ZBrush from now on even for texturing and retopology.I tried using the decimation master on my 3d model,reduced the polys to the minimum that could still keep the details and exported it as an obj file.Imported it in topogun,and there was this huge drag when I move the camera in the viewport…