I'm gona noob it up here and do a modular hallway set in UDK. I actually have a much larger project planned but I'm still not super familiar with all the ins and outs of UDK. For this foray I'm really just looking to lock down a work flow from max to udk, setup proper master materials, become more familiar with some…
This is looking sick! Colors really pop and work well. I feel some really dark charcoal-ish greys would add to the depth of it, depending on the style youre after. How did you learn about modularity and setting up the unreal units? No matter how much i read and experiment, my pieces never align correctly or the sizes are…
spec needs work, and the scratch detail on the corner pieces is too much, it;s very obvious there all the exactly the same, could tone it down a bit, and use some decals to add it back.
Thanks for the comments guys. I feel like I could dick around with this endlessly but I'm going to call this finished. My main goal was really to get a better understanding of UDK and I accomplished that much. Calling this finished, and moving on to bigger things. I wanted to do a fly through cause I have a bunch of…
Its pretty obvious on the doors that you photo sourced the same texture scratches on either side, and just shifted the one side up/down. I think if you are giving each side unique texture space, then you should give it unique scratches.
Looking great, cant wait to see it finished. Your walls seem to curve inward a lot more then the concept suggests. I also feel a conflict between the curvyness of everything and then the straight pillers
@jordan, from a mask but ya I need to hit it with another pass, thanks. Still got quite a few textures to do still but got a pretty big chunk knocked out.