Saw your post in waywo thread, was too enthralled to notice much. What was obvious was the harshness of the post processing. I am in agreement that the foreground with the bridge is letting the scene down a bit. the arch below the bridge specifically looks quite flat. Not sure if 3D cattails are justified, but some of them…
pseudoBug: Yea I think the floating debris works best in real time when you can see it flying by, so maybe I should remove it from the stills. The bridge will be redone this weekend. And about the trees, I tried to get them to face the player but i couldn't figure out how, so this was kind of a plan b. But I should turn of…