Hi everyone at the moment i'm working on a harbor scenery built with modular pieces. It's my first real attempt at doing something like this (modular environment). I'm working on it for my portfolio, so i really need advice/critique on this! ;) It's also my first attempt at setting up a scene in the Cryengine 3 (or better…
Hey there dude, I have by accident fell on your poste from gamecareerguide.com and I saw your portfolio works and now this. I would like to help you out so you can become better. I'm going to be very honest, so here goes. You really need to work on your "modularity" and, most importantly tilable textures. The wooden floor…
yeah you're right. everything seems a bit blurry and uniformly. my biggest problem is creating nice textures, i need A LOT of practice, especially in this field ^^ atm i'm on the search for some good tutorials about texturing workflows since we didn't really learn it in school (besides the fact that every texture has to be…
Add more detail on those wood planks. They look all bklurred and you can't distinguish one from the next. Also your scale seems to be off with the metal parts on those posts. Some contact AO would be nice there too. Those tires also need more loving. Add more polygons to make them a bit more round, they are too chunky, and…